5-Color Rooms with Marina Vendrell | Commander | Abe Sargent Commander (1) 1 Marina Vendrell Creatures (21) 1 Balemurk Leech 1 Bloom Tender 1 Destiny Spinner 1 Eidolon of Blossoms 1 Enduring Curiosity 1 Enduring Vitality 1 Entity Tracker 1 Faeburrow Elder 1 Fear of Imposters 1 Fear of Sleep Paralysis 1 Ghostly Dancers 1 Ghostly Keybearer 1 Gremlin Tamer 1 Infernal Phantom 1 Ondu Spiritdancer 1 Overlord of the Floodpits 1 Sanctum Weaver 1 Scrabbling Skullcrab 1 Skullsnap Nuisance 1 Sythis, Harvest's Hand 1 Victor, Valgavoth's Seneschal Spells (6) 1 Extinguish all Hope 1 Heroic Intervention 1 Replenish 1 Teferi's Protection 1 Chromatic Lantern 1 Keys to the House Enchantments (36) 1 Aura of Silence 1 Bottomless Pool // Locker Room 1 Central Elevator // Promising Stairs 1 Charred Foyer // Warped Space 1 Cramped Vents // Access Maze 1 Dawn's Reflection 1 Defiled Crypt // Cadaver Lab 1 Derelict Attic // Widow's Walk 1 Dollmaker's Shop // Porcelain Gallery 1 Experimental Lab // Staff Room 1 Fertile Ground 1 Funeral Room // Awakening Hall 1 Glassworks // Shattered Yard 1 Grand Entryway // Elegant Rotunda 1 Greenhouse // Rickety Gazebo 1 Leyline Binding 1 Leyline of the Guildpact 1 Meat Locker // Drowned Diner 1 Mirror Room // Fractured Realm 1 Moldering Gym // Weight Room 1 Painter's Studio // Defaced Gallery 1 Restricted Office // Lecture Hall 1 Roaring Furnace // Steaming Sauna 1 Seal of Doom 1 Secret Arcade // Dusty Parlor 1 Sigil of the Empty Throne 1 Smoky Lounge // Misty Salon 1 Sphere of Safety 1 Song of the Dryads 1 Spiked Corridor // Torture Pit 1 Starfield of Nyx 1 Strength of the Harvest // Haven of the Harvest 1 Ticket Booth // Tunnel of Hate 1 Underwater Tunnel // Slimy Aquarium 1 Unholy Annex // Ritual Chamber 1 Walk-In Closet // Forgotten Cellar Lands (36) 1 Blood Crypt 1 Breeding Pool 1 Cascading Cataracts 1 Command Tower 1 Exotic Orchard 1 Forgotten Orchard 1 Godless Shrine 1 Hall of Heliod's Generosity 1 Hallowed Fountain 1 Indatha Triome 1 Jetmir's Garden 1 Ketria Triome 1 Overgrown Tomb 1 Raffine's Tower 1 Raugrin Triome 1 Sacred Foundry 1 Savai Triome 1 Spara's Headquarters 1 Steam Vents 1 Stomping Grounds 1 Temple Garden 1 The World Tree 1 Watery Grave 1 Xander's Lounge 1 Yavimaya, Cradle of Growth 1 Zagoth Triome 1 Ziatora's Proving Grounds 2 Island 4 Forest 1 Plains 1 Mountain 1 Swamp What else would you want to add

X spells are going to be extra powerful if you keep it going long enough
That means you can fetch them with fetch lands such as Polluted Delta or Windswept Heath
Otherwise, you'll be sitting on a triple version of your general, meaning your opponents will likely have to spend three times as many interaction spells to clear all of them
3 Amber/Steel Songs play a big part in an Amber/Steel aggro deck, with the powerful Disney Lorcana cards Be Our Guest, A Whole New World, and Grab Your Sword all offering strong advantages in Disney Lorcana