Ramp This deck has a really low mana curve , with 55 of the 66 cards in the deck at three mana or less
You can swing at someone on the turn she arrives for three damage
Those include: Sidequest: Raise a Chocobo is the most realistic incentive available, as the others are too rare
Sure, double triggering a Chimil, the Inner SunChimil, the Inner Sun or a Wondrous CrucibleWondrous Crucible seems like a ton of fun, but the list pretty much ends there, so I leaned hard into the first ability
Or stronger creatures like Halvar, God of Battle or the Sun Titan, which allow you to put a permanent card with a mana cost of three or less from the graveyard back into play, can be of great use