One thing about this new mechanic that brings a fundamental change to the way a lot of cards (especially werewolves) are played is that the day and night conditions affect all creatures on the battlefield
It's a big problem, that's for sure, but it lets the deck have a chance to adapt itself to live without Scoop-Up Net It turns out that it does it really well thanks to the big lot of items you can have to switch Pokemon, like the Switch Card, the Escape Rope, and Beach Court, the only card from the Scarlet and Violet base set in this deck
Until end of turn, you don't lose unspent red mana as steps and phases end
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