The first one is that, if things look hopeless, you must put the fear of death into your opponent make them think they are going to lose the game unless they do something
Magic decks contain land cards which, when played, generate mana in up to five different colors, and you can use these to play your other cards which represent spells and creatures
Gush Free spells are good, and Gush is a powerful draw spell
Players must follow all applicable timing rules for casting spells with the permission granted by Ian Malcolm, Chaotician's last ability
(Id like to see a card representing that one time Lorehold fielded a team of four Loxodon rugby players and a shield mage, though.) So the game is mostly a wizard battle, with the caveat that spells that would harm a player, spectator, or the stadium at large are nullified