The sequel featured the same set of cards as the first game, plus the Team Rocket set of cards from the TCG and a few more, which increased the overall available number of cards to 445
Bill asked me to remove one of the major mechanics, what I've referred to in the past as "Mechanic E," as it took up too much space and Bill didn't think the design needed it
Their effects generally apply after destroying a monster, and help them destroy monsters more easily, but many of their effects also deal with Normal Monsters or give an advantage during battle, like "Exarion Universe" and "Enraged Battle Ox"
While Haywire Mite is exile based removal, it doesnt hit artifact or enchantment creatures, which includes a bunch of highly played creatures that youll want to remove, like Esper Sentinel, Dryad of the Ilysian Grove, Sythis, Harvests Hand and Academy Manufactor
However, dont play it just for that