While you can always reinforce your forces by making tokens or get a little card advantage with each attack, the most powerful of them is the final ability to deal damage
In a mono-color deck, it's impossible to be color screwed (assuming you're not playing an absurd amount of colorless lands for some reason), and in a two-color deck, it's pretty unlikely that you'll get color screwed with a properly built mana base featuring a reasonable number of dual lands and other types of ramp / fixing
The two-player mat itself is made out of cloth - though durable enough to play on, I imagine that any amount of liquid or excessive force would easily ruin it
The following two chapters can help you do some serious damage and clear the board while allowing you to keep your Phyrexians
Having a way to consistently sacrifice the Warden is the key to making it amazing, so it will be strongest in decks with a heavy sacrifice theme like Athreos, God of Passage, Karador, Ghost Chieftain, and Teysa, Orzhov Scion