Instead, Magics first batch of sets was simply trying to establish the game itself, using high fantasy tropes and settings as inspiration for the planes it was building
It works wonderfully with new cards like Invigorating Surge, a green instant with three CMC, that adds a +1/+1 counter to a creature, then doubles its counters
Additionally, Seasons Past was forced to play Nissas Renewal, certainly because it was mana-hungry, but also because its control game was weak enough that it desperately needed lifegain in the main
BPhillipYork: Essentially another Midnight Clock which is a solid card, decent for a stax deck or anything that can stall things out then needs mid/late game card advantage
Yuna, Hope of Spira A powerful option for enchantment heavy decks, Yuna has some protection and buffs enchantment creatures, while also resurrecting enchantments each turn