Unless the card in question is an instant or a sorcery type, that text will be divided up into individual abilities, describing the effects it has while in play or (more rarely) when in another zone like the hand or graveyard
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On the other hand, seeing effects go from common to uncommon (like Doom Blade) is much more controversial, and while almost unheard of, having effects go from common to rare feels horrible because players end up thinking, "Only a few sets ago, I opened this card as a common, and now it's eating up the rare slot where I'm supposed to get an exciting / powerful / playable card?" This psychological feel-bad sums up the biggest problem with the aftermath cards: they simply aren't exciting because nearly all of them feel like commons that you'll open in your rare slot
Sure, Wizards has moved away from ritual spells that can generate a lot of mana recently, but weve still seen Culling the Weak and Sacrifice reprints
But looking at the potential of its commander and of the stock decklist, the focus is clearly on providing an exciting and fun play experience available right out of the box