It doesnt have complex mechanics, confusing interactions, or clever tricks
Scar Finally King (Enchanted) With a cost of five Ink, a Strength of five, a Willpower of four, and the ability to earn two Lore per quest, Scar Finally King is one of those cards that earns a place in your deck on its strength alone
If you are looking to benefit off of challenging, just play Queen of Hearts - Sensing Weakness

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Why its helpful In Lorcana, a character usually cannot challenge an opponent on the same turn they are played