Slowing them down by taking Noble Hierarch isnt that relevant, and while I might be able to beat one Collected Company with a well-placed Snapcaster Mage, the second is going to suck
(1) Actively fertilizing his GY is important, placing Springans Brothersin GY will allow him to revive, and placing Springans Brangain GY will allow him to search
10 SKULL LAIR $75 Skull lair is a trap card with the ability to remove any number of monster cards in your graveyard to destroy one face-up monster on the field
Unstable Mutation is actually potentially rather funny with Remove Enchantments because you can play an Unstable Mutation on your opponents creature let it get a -1/-1 counter or two, and then return the Mutation to your hand, to play on one of your own creatures
Frank's article is five years old now, but fortunately for us, the numbers don't change