This is a Limited Edition Alpha -era mechanic, designed back when the game was still figuring out what counted as "simple," "intuitive," or "likely to cause a rules argument in a kitchen somewhere." The idea was flavorful enough: some Creatures were just too stubborn, too unnatural, or too deeply connected to the land to stay dead
With the right cards or the right metagame, I could see surveil becoming a real player in Modern.
Poison There aren't many good Poison techniques, which is why many gamers will stay away from this type altogether

All-Seeing Arbiter Anje Falkenrath Bag of Holding Bone Miser Brallin, Skyshark Rider Cam and Farrik, Havoc Duo Captain Howler, Sea Scourge Conspiracy Theorist Containment Construct Containment Construct Cool but Rude Cryptcaller Chariot Currency Converter Diviner of Fates Doctor Doom, King of Latveria Dying to Serve Feast of Sanity Glint-Horn Buccaneer Green Goblin, Nemesis Hashaton, Scarab's Fist Hobgoblin, Mantled Marauder Inti, Seneschal of the Sun Ivora, Insatiable Heir Lady Spider, Maybelle Reilly Lazotep Chancellor Magmakin Artillerist Marauding Mako Mary Read and Anne Bonny Midnight Oil Mishra, Excavation Prodigy Monument to Endurance Moonstone, Harsh Mistress Mystic Redaction Necropotence Oskar, Rubbish Reclaimer Pitchstone Wall Pyre of the World Tree Rielle, the Everwise Scrounging Skyray Shipwreck Sifters Spider-Man, New Champion Surly Badgersaur Toluz, Clever Conductor Urza, Powerstone Prodigy Veronica, Dissident Scribe Wharf Infiltrator

Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters