I think Fury Charm, Jhoiras Timebug, Rift Elemental, Clockspinning, and Paradox Haze remain important for that reason, but we have a lot of room to explore
That's why you'll see at #6
It definitely feels like a reliable way to keep a problem commander out of the way for a few turns
As special thanks for sticking around to the end, here are my top-rated commons to look for in each color for those early-pack-one picks when youre trying to figure out direction: WHITE: Fate of the Sun-Cryst, Gaelicat, White Auracite, Aerith Rescue Mission, Weapons Vendor BLUE: Stuck in Summoners Sanctum, Retrieve the Esper, Ice Flan, Combat Tutorial, Sahagin BLACK: Vaynes Treachery, Black Mages Rod , Sephiroths Intervention, Fight On!, Ahriman RED: Red Mages Rapier, Thunder Magic, Hill Gigas, Suplex, Summon: G.F
And I just happened to have the Kobold support cards from Legends in a box gathering metaphorical dust in my closet, waiting for Kobold support since 1994