In this case, whats needed is an understanding and acceptance of an existing archetype to shift the balance of power, redefine the spirit of the format, and provide new angles to Commander
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Tinker is a fairly risky card and while Natural Order looks like it should have a comparable risk the reality, mostly as a result of the colour pie, is that Order is substantially more risk
Note that you can save its 1/1 Goblins from marching to their death by having them crew vehicles before they attack
Yes, it is a 1/1 that costs 2 and a blue mana, but it says, "Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn." This is a powerful ability especially when there is 3 lands to untap at the beginning of our turn - this will make Wake Thrasher a 4/4 just by using our lands to cast it last turn