The best thing about an effect like Feast of Sanity or Glint-Horn Buccaneer is they broaden our focus from effects that let us discard for profit to just effects that let us discard. This opens the door wide to generically powerful, consistency-enhancing effects like cycling, looting, windfalls and of course, wheels
Once you finally get to play it, it attacks with haste and buffs all your vampires permanently
Each card has left a permanent mark on the game, on deck building, on gameplay and on the culture of Magic
For instance: Creatures (25) 2 Llanowar Elves 2 Priest of Titania 2 Wirewood Symbiote 1 Quirion Ranger 1 Fyndhorn Elves 1 Viridian Shaman 3 Birchlore Rangers 1 Mirror Entity 4 Heritage Druid 4 Nettle Sentinel 1 Regal Force 3 Elvish Visionary Lands (16) Spells (11) In case you were wondering, yes, Ancestral Recall, Time Walk, and Timetwister had a very powerful dimension to Elves, and a playset of Skullclamps is no joke, either
It happens