Can it get any simpler than that
You'll also be handing out contracts to do the same, as this enchantment-heavy deck looks to buy itself time to get in position to win the game while barely coming under threat from other players at the table
Your opponent might have a creature removal spell or two they've been holding waiting for a target, or they might draw one, but one removal spell isn't getting it done
This versatile tutor can summon up anything you need, from a Badgermole Cub for extra ramp, to a Reclamation Sage to handle a tricky permanent, to Craterhoof Behemoth when it's time to win the game
Whether that ends up being better than the potential for Deathmist Raptor recursion is, of course, an open question, and one that relies quite heavily on what the format ends up looking like