Then, the next player makes their choice, that effect happens, and so on for each player faced with a villainous choice
As a six-mana 'walker that can keep the cards flowing and has a nasty ultimate, she is pretty potent
For just 1 mana, you can swap any number of cards from your hand with cards from the top of your library, then reorder the cards you put back on top

Wilds Unknown All Sets Sealed Products Vibes Birb & Pengu Legend of the Lils All Sets Sealed Products Sorcery: Contested Realm Gothic Dragonlord Sealed Products Bo Jackson Battle Arena The Griffey Set 2025 Alpha Edition Sealed Products Wonders of The First Call of the Stones Existence Sealed Products Flesh and Blood Mastery Pack Warrior Omens of the Third Age All Sets Sealed Products Star Wars: Unlimited Legends of the Force Jump to Lightspeed Sealed Products My Little Pony Friendship Begins Sealed Products CookieRun: Braverse Arena of Glory Age of Heroes and Kingdoms Sealed Products Supplies & More New Supplies Heavy Play Sleeves Deck Boxes Playmats All Supplies Lots & Collections Gift Certificates Digital Products Sell Your Cards Get Started Sell Magic: The Gathering Sell Riftbound Sell Disney Lorcana Sell Flesh and Blood Ship + Sell Events SCG CON Magic RCQ Search SWU Qualifiers Tournament Coverage Community Articles Deck Database MTG 2026 Set Schedule Commander VS The Spike Feeders Spider-UK Marvel Super Heroes Commander Non-foil - #777 Magic: The Gathering Spider-UK Marvel Super Heroes Commander Non-foil - #777 Magic: The Gathering $0.29 (You save ) Condition: (Required) Near Mint Played Heavily Played Quantity: Decrease Quantity of undefined Increase Quantity of undefined Add to Wish List Create New Wish List Related Products Spider-UK Quick view Choose Options $0.39 View Details Spider-Mobile Quick view Choose Options $0.29 View Details Astonishing Spider-Man Quick view Out of stock $3.99 Out of Stock Amazing Spider-Girl Quick view Out of stock $1.25 Out of Stock Spider-UK Quick view Choose Options $0.29 View Details Close

Yes, there will be Vintage games you lose because you miss a few Crypt flips and take 9 damage against an aggressive deck, but those games are far outshadowed by the ones where you dominate because you started the game two turns ahead