In mono green decks, this green planeswalkers -7 can easily come down from hand and produce 8 or more power per creature
It hits a lot of the early interaction and removal spells, but it doesnt hit the haymakers like Teferi, Hero of Dominaria or Jace, the Mind Sculptor, and is often a poor lategame topdeck
Since its a mono-colored deck, those Arena wildcards dont have to go towards lands, unless you're like me and splash blue with Steam Vents and Riverpyre Verge to play Scalding Viper
Book Devourer Borrowed Knowledge Brand Break Asunder Breakthrough Byway Barterer Canyon Crab Careful Study Carnage Interpreter Case of the Crimson Pulse Catalog Cephalid Sage Ceta Sanctuary Chains of Mephistopheles Chakra Meditation Chandra, Flame's Catalyst Chandra, Flamecaller Change of Fortune Choking Tethers Claws of Wirewood Clear Clive, Ifrit's Dominant Cloud of Faeries Complicate Compulsion Conqueror's Foothold Contract from Below Control of the Court Cool but Rude Coralhelm Chronicler Cram Session Customs Depot Dangerous Wager Darkwatch Elves Death Pulse Decaying Time Loop Dirge of Dread Disciple of Grace Disciple of Law Disciple of Malice Divide by Zero
The artifact clause is relevant blinking a Spine of Ish Sah every turn to destroy a permanent is nasty