Rescue Skiff I dunno man, 6 mana for reanimation seems like a lot, even if you blink your Rescue Skiff to grab more stuff out of your graveyard
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
You might have noticed during the pandemic that some stores even had to limit how many packs of cards a customer could buy in one shopping visit
1 Pactdoll Terror Not A Legal Racer One of the more interesting common cards to come out of Aetherdrift, Pactdoll Terror, is an artifact creature with the curious Toy creature type
It spreads around -1/-1 counters on ETB and attacks, and takes those creatures our of commission on defense