But it has its uses, specifically alongside cards like Jhoira, Weatherlight Captain that generate oodles of card advantage so long as theres plenty of 0-cost artifacts to go around
15 of these will be game pieces the cards you actually want while the 16th will be a "marketing card" that usually includes an ad for other Magic products, but may also be a token you can use in the game
Facilier, Agent Provocateur similarly bring banished cards back to your hand, making Amber and Amethyst the ideal deck if you love playing lots of low-cost cards and dont want to see them lost to the discard pile for the rest of the game
Even if they don't naturally, though, playing a nice Asceticism will fix up that problem and legitimately turn everything you have into a bogle
The rules text was also updated to only affect other zombies, so it doesnt pump itself