The answer is Is it possible to run out of questions about MDFCs
Urza, Lord High Artificer does it all: It generates obscene amounts of mana, gives you an outlet for infinite mana, and even combos with cards like Winter Orb and Static Orb to lock your opponents out of the game
Cecil, Dark Knight // Cecil, Redeemed Paladin (FIN-380) - FINAL FANTASY (Borderless) Cecil, Dark Knight // Cecil, Redeemed Paladin (FIN-380) - FINAL FANTASY (Borderless) Wizards of the Coast NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern NOT LEGAL Legacy NOT LEGAL Pauper NOT LEGAL Vintage NOT LEGAL Penny NOT LEGAL Commander NOT LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander NOT LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Deathtouch Darkness Whenever Cecil deals damage, you lose that much life
Cabal Coffers and Urborg, Tomb of Yawgmoth are powerhouse lands that will do great work in any mono-black deck, providing a huge mana bump in the later stages of the game
Based on Urza, High Lord Artificer , this card creates a 0/0 colorless creature that gains a +1/+1 counter for each artifact you control