According to Wizards, these cards should be more powerful and interesting this time around, as theyve learned their lesson
Knight Exemplar makes your board harder to wipe, Haakon, Stromgald Scourge lets you cast knights from the graveyard, Knights' Charge drains and rebuys knights, and Herald of Hoofbeats helps your team connect for that reanimate trigger

Mime Psychic Rare 130/165: Gyarados Water Rare 132/165: Ditto Colorless Rare 134/165: Vaporeon Water Rare 135/165: Jolteon Lightning Rare 136/165: Flareon Fire Rare 139/165: Omastar Water Rare 141/165: Kabutops Fighting Rare 142/165: Aerodactyl Colorless Rare 144/165: Articuno Water Rare 146/165: Moltres Fire Rare 149/165: Dragonite Dragon Rare 150/165: Mewtwo Psychic Rare 003/165: Venusaur ex Grass Double Rare 006/165: Charizard ex Fire Double Rare 009/165: Blastoise ex Water Double Rare 024/165: Arbok ex Darkness Double Rare 038/165: Ninetales ex Fire Double Rare 040/165: Wigglytuff ex Colorless Double Rare 065/165: Alakazam ex Psychic Double Rare 076/165: Golem ex Fighting Double Rare 115/165: Kangaskhan ex Colorless Double Rare 124/165: Jynx ex Water Double Rare 145/165: Zapdos ex Lightning Double Rare 151/165: Mew ex Psychic Double Rare 166/165: Bulbasaur Grass Illustration Rare 167/165: Ivysaur Grass Illustration Rare 168/165: Charmander Fire Illustration Rare 169/165: Charmeleon Fire Illustration Rare 170/165: Squirtle Water Illustration Rare 171/165: Wartortle Water Illustration Rare 172/165: Caterpie Grass Illustration Rare 173/165: Pikachu Lightning Illustration Rare 174/165: Nidoking Darkness Illustration Rare 175/165: Psyduck Water Illustration Rare 176/165: Poliwhirl Water Illustration Rare 177/165: Machoke Fighting Illustration Rare 178/165: Tangela Grass Illustration Rare 179/165: Mr

But youll have a steady stream of creatures to sacrifice and beat down with if Brimaz sticks around
Later on in the game where a cheap small dork is weak and where an inability to block is far more relevant you at least have the option to make as a 1/1 which may sound awful but is correct surprisingly often and makes the card far far better than a straight 2/2 can't block would be