(When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever you cast a creature spell, it perpetually gains double team
Again, since they dont require specific colors, theyre very flexible
Aladdin, Heroic Outlaw x1 Aladdin, Street Rat x3 Donald Duck, Boisterous Fowl x2 Captain, Colonels Lieutenant x2 Lefou, Investigator x1 Pongo, Ol Rascal x3 Rapunzel, Letting Down Her Hair x3 Scar, Fiery Usurper x2 Sergeant Tibbs, Courgageus Cat x3 Stitch, Abomination x1 Dragon Fire x3 Hes Got a Sword x2 Shield of Virtue x2 Aladdin, Prince Ali x2 Cruella De Vil, Miserable as Usual x1 Duke of Weselton, Opportunistic Official x2 Horace, No-Good Scoundrel x3 Iago, Loud-Mouthed Parrot x1 Jasper, Common Crook x2 Mad Hatter, Gracious Host x3 Megara, Pulling the Strings x3 Mickey Mouse, Steamboat Pilot x3 Peter Pan, Never Landing x2 Mother Knows Best x3 Stampede x2 Steal From the Rich x1 Vicious Betrayal x2 Stolen Scimitar x2 Sapphire and Steel The Sapphire and Steel deck is built around quickly ramping up the Inkwell and protecting characters using Bodyguards and Ward
Tasha provides card draw and exiles instants and sorceries to be used later with her negative ability
#18 Ok, thats it, Im going to brainstorm to see if I can think of anything to help me out here