Likewise, some cards are only useful weapons, but only against very specific Deck-types
Sin, Spira's Punishment Squall, SeeD Mercenary These Through the Ages cards are also worth splashing: Winota, Joiner of Forces Bruse Tarl, Boorish Herder Kenrith, the Returned King Kraum, Ludevic's Opus Muldrotha, the Gravetide Mythics As with rares, the mythics youll want to splash are basically just bombs
The goal is to never have to normal summon a card aside from Trance Archfiend, but I will occasionally drop Snoww onto the field to arrange a utility XYZ summon, even sometimes the draw-2-discard-1 effect of Number 60
Punishing an opponent for overloading on energy was a good idea - if only they would expand on that idea in the future...hmm
Thus, The Unbeatable Squirrel Girl is a $10 Squirrel-army-in-a-can