Lando-T because I love building in SM OU, and Lando-T is good like nothing else is in that tier, so much versatility
This means were looking at cantrips, rummaging, and wheeling, with a focus on speed, cheap cost, and a higher number of cards drawn
Arcums Sleigh doesnt really come equipped with gifts, but it does get pulled along in the snow, so well take it
It essentially converts extra draws into +1/+1 counters, which answers the age-old question: I've drawn a ton of cards, now how do I win? The cantripping nature of this blue enchantment also means it's never a dead card, even if you're not completely going off with it
But the upside of that turn-1 Necro, or using this to fuel a long turn that ends in Tendrils of Agony, more than makes up for that weakness