"Our core approach to Final Fantasy 7 was to capture the original PS1 game's narrative, while using Final Fantasy 7 Remake and Final Fantasy 7 Rebirth's modern aesthetics to push the fidelity of each character design, story moment, and memorable location to the next level," said principal narrative game designer Dillon Deveney
(They're good creatures, Brent!) Secondly, shadow is more like a divided battlefield, where it's shadow versus shadow on one side with everyone else doing whatever it is they do on the other
Well, blue has the propagation of this counter in spades, speaking with Limited in mind
Typically, board wipes only ever deal with enemy creatures
Sephiroth's first ability will overwrite any previous effects that set the creature's power and toughness to specific numbers