For example, if player A taps an artifact for mana during their turn, and players B and C are the next players in turn order who control Treasure Nabbers, C's ability resolves before B and C gains control of the artifact
Considering the actual mechanics of the card, some problems immediately jump out at me: It uses the phrase uncovers a conspiracy
It's an instant that either counters a target spell unless the owner pays an additional two mana, destroys a target enchantment, or gives a target creature a base power and toughness of 5/5 until the end of the turn
Artifact tokens would work well with other themes, like "artifacts matter" and sacrifice themes, which were both themes we wanted in the set
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